
There should be a frontier, with railroads pushing into it. Cities should be surrounded by large farmlands.



Keep: the idea of a classic swords-and-sorcery world suddenly in the throes of an industrial revolution.īuild on: the tech/magic split, so the mechanics are way more meaningful - for example, someone with high magical aptitude should make tech items around him critically fail, not just be unable to use them, and vice versa with someone with high tech aptitude magic shouldn't work within 100 yards of a steam engine, and engines shouldn't work within 100 yards of magic hotspots, etc.įix: combat, character development balance (magic is WAAAY overpowered), general world structure.
